Some lizards will ambush you afterward, but after you defeat them the Red Princess is disappeared. When it agrees, cast some fire spells on it, and it actually turns into a phoenix egg, you can decide to keep it or eat it. Also, you may notice a following your character in Fort Joy. The fort also has an abundance of loot especially paintings, which are worth a pretty penny , so even if you choose another means to escape you may want to come back later and clear out the Magisters in the fort. At this level you will find Magisters Murtof and Ricks, and you can persuade them to help Siwan need 1 or more Persuasion skill points , or you can kill them. Otherwise, you will have to fight your way through. If you feel your team needs some rest before challenging Voidwoken Drill Worm, you can use flee ability to leave the battlefield and come back later.
Before you entered the Academy, you should explore them. To keep Arhu alive, you may want to teleport him to a safe corner. You can put out fire by using skills like or , or remove poisonous gas with fire on most occasions it will explode into fire and then fizzle out. Remove the painting and activate them in the correct order will open a secret chamber: The order is Mind - Society - Body - Divine. There's a door blocked by some crates, move the crates and open the door left click the object then drag.
South to the Stonegarden Waypoint, there's four heroes' coffin, examine them you will learn the locations of their valuables. Behind the stone door, there is a hatch, which leads you to the shrine of god king. Behind the stone door, there is a strange device that teaches you how to create a shapeshifter mask. Also, remember that Undead characters can use lockpick with their finger instead of lockpicks, and lizard characters can dig things without a shovel. Or use the corridor to lure enemies out one by one.
Before you climb the ladder to the upper deck. No matter which method you choose, eventually you will enter the Academy. You can also remove your main character's collar in this camp. He's guarded by two of his men and a real wolf. Blast your opponents with elemental combinations.
After a while of torture, you managed to break free of Isbeil's spell, now you need to kill her and her Black Ring followers. Inside you will find archivist's journal, read it to learn the name of the ancestor tree. When you reached level 4 or 5 and have the teleportation gloves, you can try ambush Dallis on top of the wall or teleport her to your party when she is walking away after Atusa is killed. Defeat the Voidwokens, then you can persuade the magisters if there is any of them left you are just passing by, or you will have to kill the magisters as well. .
You will learn skill in that vault, which is not only useful in combat, but also necessary to complete quests like and. He will summon 4 other lesser demons to fight with him. Close the door next to Magister Siwan and open the rest of the doors. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Note there is a Swornbreaker on the statue, you may want to take it.
You can focus on them, then walk to the end. If you loot Mordus' Amulet from his body, you can use it to open a hatch in his chamber. You can also keep the leg and give it to Kniles the Flenser later, to avoid fighting him. The third altar is at X:482 Y:260. After that, talk to The Figurehead and sing it a song.
Sive will take you to her home and taught you a very useful skill. On the other side of harbor, quarter mistress Anna is guarding the Blackpit mine. At the gate of Stonegarden, Tarquin asks you to investigate a family crypt and retrieve something for him. Now the primary goal is to make this ship moving and sail to the mainland. The summoning skills will also help, especially fire slugs and Red Prince's Dragon Learned in the quest.
One of your team member the main character will be locked in a place without the enemy, explore the surroundings, you will find some letters regarding quest and. Discover how the world reacts differently to who — or what — you are. Dallis will also reveal the true face of herself. If you want to side neither Bishop Alexandar nor Sallow Man, you can use teleportation skills to pass through the shattered areas on the south of the Dwarven Temple. Inside the chamber, there is a painting name Responsibility, take it with you.