After the player has accumulated more than three items, Lex must then choose which three items to bring along on later chapters. From a grid of available letters, players connect letters to form words. Once one completes the first of any of these words in a particular category it unlocks the book, and displays a complete list of the words needed to complete the book and get bonus points. In such mini-games, the player must try and guess a secret word using a Mastermind-like system , or must try and form as many words as possible from a set of letters. If victorious, Lex automatically recovers all of his health between battles; however, there are certain stages called Survival Battles still called boss battles in the first game where Lex will not be healed between enemies.
After a certain number of battles are won, a boss of increased difficulty is encountered. The longer the word which is formed, the more damage is done to opponents. These attributes then impact the game when the tile is used to form a word. There is also an addition of a timer bar above the grid; if it's filled, the enemy will attack whether the player is ready or not. Along the way, he will encounter emenies that will try to stop him. Instead of the level up bar at the top-left, the player can find the score bar; Lex levels up after every chapter. The walls of fiction are collapsing as characters run wild through the Great Library, and only Lex the Bookworm can save the world from certain doom in Bookworm Adventures 2! It also features commentary from PopCap Games on creating the game.
Feed him by linking letters to form words and he'll feed you big points, but feed him too many short words and he'll send down burning letters that could set the entire library on fire! You will help Lex the Bookworm save the Great Library, whose characters have crossed its boundaries and threaten to make the whole world collapse. Treasures There are about 18 treasures in the first game and 13 treasures in the sequel. Additional points are given for bonus words displayed in the game; additional bonus words formed during a single game produce increasing bonus values. In some cases, rather than receiving a new item, an existing item is upgraded. Similarly, words generated using letters which are less common do more damage than those using only common letters. In the sequel, the player can only have the maximum of 10 potions of each type. The Mini-games mode is unlocked by completing Book 5, and players may choose the mini-game they want to play when there is a tent icon in the Adventure mode as opposed to being forced for a certain game like the prequel.
. Released in November 2006, Bookworm Adventures combines the «create words from sets of letters» aspect of Bookworm with several elements of a role-playing video game. Lex the BookWorm feeds on words. If the player clicks on game mascot Lex, found off to the side of the play area, all of the tiles will be scrambled; however, this will produce a rush of red tiles. The better the word, the badder the damage — so advance your word power with over 20 powerful treasures, including all-new Rainbow tiles.
As in Scrabble, players earn more points by creating longer words or words which use less common letters. As with the previous negative tiles, these tiles also result from the attacks of certain foes, like Polyphemus. Scrambles The «scramble» feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. Effects include the basic damage which damages Lex, causing ailments that harm Lex burning, bleeding, poisoning, powered down, stasis , causing Lex to miss some turns stunned, frozen, petrified , causing ailments to the grid see above, and also alter tile , stealing items gems or potions from Lex, and helping the enemy heal, purify, power up, shield. In the original game, there are 6 treasures in each book in the first game; however, in the sequel, the number of treasures obtained is 1 treasure in the prologue, 7 treasures in Book 4, 4 treasures in Book 5, and 1 treasure in Book 6. The walls of fiction are collapsing as characters run wild through the Great Library, and only Lex the Bookworm can save the world from certain doom! Longer words are worth more points and have a greater chance of producing bonuses.
Bookworm Deluxe Full Description Words! By The main character of this game is Lex, the Bookworm. In the sequel, the armored status is now separate from the enemy lore; the armor icon is visible at the bottom right of the enemy, similar how status ailments appear. In the sequel, companions are introduced, which act similar to treasures but have a certain effect activated every four turns. Build words and battle monsters to survive three storybooks with 10 chapters each. Both Lex and his adversary have health meters represented by a number of hearts , which, when depleted, signal defeat. They are immune to purification; only using them or defeating the enemy cures these tiles. The Adventure mode now has Books 4-6, following the numbering of the prequel.
These tiles result from attacks of some foes such as Bull Demon King. It is not available in the sequel. Trade barbs, banter and body blows with over 130 foes, and earn help from fighting friends along the way! Bookworm Deluxe is a great play on words in English. The player's task is to place words from random letters scattered. These tiles are caused by attacks from certain foes such as Witch. While potions can be acquired gradually by defeating foes, potions and, later in the game, gems can also be awarded for playing separate word-based mini-games between stages. For example, Mother Goose gives a health potion every four turns unless the player has the cap of ten health potions, where Mother Goose will wait until the player uses one potion , and Skeletrox upgrades tiles to form better gems.
These gems have various positive effects, such as increasing the damage done by the word, healing Lex, or adding elements to an attack such as poison or flame. Unlike the prequel, a player may replay their adventure after it is completed. The longer the individual word used, the more powerful the gem tile granted. These letters automatically move downwards, burning through letters below them in the column, until they reach the bottom of the grid, ending the game. This mode is unlocked after Book 2 in the Adventure mode is completed. Green tiles enter the board from the top, as new regular tiles do, while higher-value bonus titles replace random letters already on the board. The trial version allows 60 minutes free play.