These features help create the appearance of a living, breathing world, but make one-to-one comparisons and benchmarking somewhat tricky. Extended Shadow Distance In addition to increasing the range at which shadows are rendered, Extended Shadow Distance increases the detail level of shadows, adds additional shadows at all distances, and increases the accuracy of shadows, converting a guestimated blurry shadow into an accurately rendered, detailed shadow that is correctly displayed. Note, however, that the performance impact of , Shadow and settings will be amplified when increasing Population Density, as there'll be more reflections rendered, more civilians and vehicles to shadow, and more headlights at night to apply post-process effects to. Turns out, vehicles aren't always constrained to the immediate vicinity as you might expect, instead spawning at your maximum Distance Scaling and Extended Distance Scaling view distances on occasion. I tried out the GeForce Experience settings and they flat-out suck. Texture quality, view distance and all the usual suspects are improved, and a few extra options are included to push high-end systems to the brink.
Note that grass settings were the same, but shader levels change appearance of some foliage elements: Farther in the distance top left , note that some bushes become less dark with higher shader settings -- this is because, realistically, more distant objects should appear to have depth the normal setting flattens their appearance. All other settings will fall within this range and are marginal, fairly linear improvements. But if your Grass Quality is turned up and you're in a forest, performance will flat line. This also increases pop-in, but it's worth noting that even with every game setting at max, pop in while flying is unavoidable. Shadow smoothness dictates how light sources affect the edges hardness of shadows. Interactive Comparisons Interactive Comparisons Interactive Comparisons Interactive Comparisons Performance: With no fancy features tucked away in Texture Quality's detail levels, performance is nearly identical on every setting. We cranked all the settings to max at 1440p the video is at 1080p, as YouTube won't play in 60 fps above that resolution anyway , and took a drive around Los Santos to see what it had to offer.
Pause Game on focus loss : Yes Population density, population variety , and distance scaling all maxed. Performance: Minimal gains are to be had when compromising the fidelity of every puddle, pond and pool in Grand Theft Auto V, so we'd recommend leaving Water Quality on High at the very least, on any system. Interactive Comparisons This second round of comparisons more accurately demonstrates the setting's impact on vehicle density. Extended Distance Scaling As the name suggests, Extended Distance Scaling is an upgrade to Distance Scaling, rendering extra detail in Distance Scaling's sphere of influence, and extra detail at long range beyond said sphere. Although with the setting disabled, it is far more noticeable. As the only reliable way for gamers to test performance, though, here's a handy tip: whatever result the benchmark gives you, halve it for a better indication of frame rates in those most intensive single-player moments, and when gaming with twenty-nine others in Grand Theft Auto Online.
This is best shown by traveling north of the city, where wild grass grows on hillsides. It sure does bring the 980 to it's knees. Grass Quality In the initial stages of Grand Theft Auto V, Grass Quality has a seemingly insignificant impact on performance, but once you hit the forests and other rural areas you'll soon learn differently. Given the extreme levels of pop-in that can occur on lower detail levels, Distance Scaling is one of the more important settings, and as such is worth prioritizing over other effects. We recommend enabling one of these two settings based upon your video card manufacturer, as they will offer the greatest optimization and visual quality.
In this example, a wall or floor may be a flat surface in the game 2-dimensional plane that has a brick texture applied to it; with the right tessellation code and settings, the bricks can now appear to have depth, as they would in the real world. All of this testing is included in video format in this article. Some Titan X benchmarks are shown below. And I was dropping to around 50 fps because of my I7 3770K. Using a mid-range card provides the best display of settings impact. Grand Theft Auto 5 is a open world game is daddy of all games , this is releasing on 24th March 2015.
Performance: Tessellation's impact will vary depending on your location and the number of visible tessellated game elements, but in general the performance cost of this subtle feature is rarely felt. With every other setting maxed out, the cost of Soft Shadows is 6. If you're on a 120hz monitor, then leave V-sync off. Clearer is the difference between Very High and High, which sees the accuracy of reflections further reduced. Interactive Comparisons Our final example demonstrates the impact of the various detail levels over a long, uninterrupted view. For everyone else, High should be the target given the significant loss of fidelity on Normal, where almost all foliage is removed.
Note that the lighting is difficult to control due to the game's dynamism, so bump maps could potentially be enumerated differently. However, in this benchmark, each pass of its four scenes can vary greatly, generating results ± 5 frames per second faster or slower from test to test. Interactive Comparisons Performance: Grass Quality has the largest impact on performance of any setting in the entire game, even with shadow quality settings at their lowest values. On Ultra, vast areas are filled with flowers, grass and bushes, all rendered at a high level of detail, and with shadows that are potentially High Resolution and of a Very High quality, depending on your other settings. This is contrary to our own testing, even in the same locations tested by these players, and with the same graphics cards and settings. The game is, thankfully, a title which is difficult to run at maxed-out settings on most reasonable hardware configurations.
Distance Scaling Distance Scaling is Grand Theft Auto V's Level of Detail option, altering the amount of detail that is rendered at any one time, and adjusting the quality of distant detail when it is initially shown. If you're a frequent flier you'll likely want this setting enabled, but if that's not your cup of tea you can safely disable it for some extra performance in those odd occasions you do take to the skies. On the whole though the difference isn't pronounced. If you use only fxaa you will get an image with lots of jaggies in the distance. And as before, the impact of Extended Distance Scaling varies between locations, and with the detail levels of your other settings. Performance: Like many other Grand Theft Auto V settings, the impact of High Detail Streaming While Flying varies with your location, your other settings, and in this case with your altitude, too.
Gains at lower settings than this are not substantial. Finally, please note that while the in-game benchmark is the best way to determine the performance impact of individual settings, it isn't representative of a player's experiences during five-star action scenes and when traipsing through heavily forested areas that can crush performance. Nvidia also has another advantage: a truly effective way to cap frame-rates to 30fps. By turning the setting 'On', you can enable any combination of settings. From there, the choice is yours. Excerpted from our : is a type of texture filtering see: that is often listed alongside bilinear and trilinear filtering techniques. This is best showcased by examining the below screenshots in highlighted locations.