The tablet displaying the letter is on the desk there. Instead of opening the door leading outside, walk left. You can't miss the large doll with a waffle face that's propped in the corner on the left. Proceed along and down the terraces and you'll come to a big black sculpture which looks a bit like a contemporary Stonehenge and to the right of this is a two-storey greenhouse with a guard inside. If you cause an alert and an enemy reaches the alarm switch then reinforcements will arrive.
You can get it by zapping someone with the T62 taser or by using a melee takedown, either in stealth or in combat. Once you've liaised with Tyson you'll need to use the elevator in this office to continue up to the penthouse. Identify all open warrants and arrest them with this guide. The number of guards makes it harder to get to him alone but with patience you can ping empty cases to lure them away individually and pick them off. If you spawn there and stay in the elevator lobby, shield ready, facing towards the elevators, you'll find that enemies arrive in the lifts and shoot you on reflex.
Keep in mind that you can only initiate an arrest in the standing or crouch stance. It's a lot of fun to use but you'll want to limit yourself to indoor one-on-one encounters. That's one of two staircases you can use to access the final piece of evidence. If you get a prompt to press Square to pick up his gun instead then just reposition yourself until you get the option to search him. If you're going for platinum and therefore playing the campaign twice then feel free to use one each time. After passing through a couple of doors you'll enter a corridor with a door directly in front of you.
If you were successful the trophy will pop on the end of level screen. You'll soon spot a short wooden tower on the right. Episode 8: Sovereign Land A shopping trip in the desert brings complications for Boomer and Nick. Are there any other optional objectives in the campaign? Find out if yours is the Professional, Enforcer, Mechanic, or Operator. Using the T62 taser also gives the Takedown bonus so it should count for the trophy.
At least it gets easier with practice as you learn your way through the town. Case files are completed by scanning all evidence associated with that case. Clearing the campaign on Veteran difficulty also unlocks gold weapon camo. Feldman and his friend are standing on an island in the open ground in the centre of the area so you'll need to approach them carefully to avoid getting detected. Warrant: Craig Foster At the next area, the Utility Complex, head to the covered structure around the side to find this warrant suspect near a car. You'll get a trophy for completing your first case file. Unlike the single-player campaign where it's considered a gadget, in multiplayer the taser equips into your secondary slot replacing your pistol, revolver, heavy pistol or machinepistol.
Be sure you resupply on ammo before you head out the back door. I just want to document my experiences and some stories of life. There are four pieces of evidence and three suspect to apprehend in Episode 10: Legacy. In a famous quote Walter White outlines his position. He'll be standing with his back to an open door so you can approach him from inside the garage if you want. This is obviously not a stealthy route into the base! Once you pass through the double doors you'll be locked out of the house! Rescue and Crosshair are two modes ideal for competitive gameplay. Patiently work your way around the booths and such and be as quick as possible in taking him down.
Directly above you are two platforms - grapple up onto the first and from there grapple up to the second. Client evidence Hop over the hotel reception desk and you'll see a photocopier with the tablet sitting on top. In this guide you will learn how to open the command console in Battlefield Hardline. Like Rush mode in previous Battlefield games, the attackers have limited spawn tickets but the defenders get infinite respawns. I like to wait in cover until a suspect gets close then pop out and zap 'em. Press Square when prompted you'll need to be standing to pop the trunk and grab the taser from among the random cop paraphernalia inside. Your objective in part 2 is to reunite with your contact at the mine tunnel at the far left corner of the level.
As you continue up the steep slope you'll see a little cabana in the distance. Putting your cams on the balconies of the larger houses or on the corner posts of walls gives them views across large portions of the map. There will be a single guard at the top of your climb but he'll be facing away from you so he's easily handled. There's a rocky path to follow and it leads to a handy clifftop lookout spot. If you kill them you will fail.